This week I looked into finding a definite idea for a time based artefact, based on material looked at from previous weeks.
As a hobby of mine, I wanted to focus on Video and Computer Games, and in particular multiplayer and online gaming. I want to bring the time and camera angles explored in the previous weeks, to these games, which haven't seen much exploration in the way the player views the game.
The notable influence for this project is Zbig Rybczynski, and his work with multiple cameras capturing the same period of time, and Michel Gondry and his revolutionary look into time 'freezing' and movement.
I intend to implement these artist's techniques into a time-based computer game video montage.
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